2.0.8.1
  - Fixed NBTAPI dependency

2.0.8
  - Fixed mimic support
  - Added explode event
  - Added GriefPrevention support
  - Now the gun doesn't go "up and down" when firing
  - QualityArmory-Resourcepack: 1.19.3 support

2.0.7
  - Fixed worldguard protection
  - Fixed chestshop support
  - Added PlaceholderAPI placeholders
  - Added Mimic support
  - 1.19 support
  - Fixed ProtocolLib support
  - Minor fixes

2.0.6
  - Added ammobags
  - Performance fixes
  - Fixed protection support
  - Bump resourcepack version
  - Updated LightAPI support
  - Fixed WorldGuard hook
  - Now calling the QAWeaponDamageBlockEvent on block break
  - Fixed ammo duplication on death
  - Fixed ProtocolLib support with 1.18
  - Fixed medkit price
  - Fixed reloading on rapidshoot
  - Added per weapon permission

2.0.5.1
   - Fixed a bug that allow users to drop item out of guis
   - Updated the resourcepack link to the latest version

2.0.5
    - Fixed an important bug that allows normal users to send the resourcepack title to every player.
    - Fixed grenades
    - Added CoreProtect support
    - Added per-gun breakable blocks
    - Fixed helmets
    - Added helmets' protection
    - Fixed wrong ammo removal
    - Fixed kicks in 1.8
    - Added QuickShop support
    - Fixed WorldGuard support
    - Updated the AUTO-UPDATE system, now it will ignore snapshot versions

2.0.4
    - 1.18 support
    - Added a way to reload with the Q button
    - Added Matrix anticheat support
    - Fixed the protection handler
    - Fixed grenade duplication
    - Fixed damage for entity passengers

2.0.3
    - Added residence,towny and worldguard support
    - Fixed item give on shop
    - Fixed glass break
    - Fixed Smoke Grenades
    - Updated metrics
    - Fixed spartan compatiblity
    - Fixed gun delay
    - Fixed translations
    - Added QAGunGiveEvent

2.0.2
    - Improved DestructableMaterials configuration
    - Fixed block breaking
    - Fixed gun reload (Reloading weapons and switching to another slot causes ammo disappear without reloading)
    - Fixed customizable prefix
    - Fixed wrong gun names
    - Fixed explosions
    - Fixed wrong guns colors encoding in configuration files
    - Added an option to force-disable worldguard support
    - Added more messages customization
    - Now caching changelog to reduce lag

2.0.1
    - Added an API method to check if a player is using a gun
    - Fixed flamer fuel

2.0
    - Added HEX color support for items and messages (Warning: Already created weapons might stop working if you change lore, same as before)
    - Reminder: HEX colors format is with # only. Example: "#aabbcc" NOT &#aabbcc". Hex doesn't work with action bar or titles. (Minecraft limitations)
    - Fixed unlimited ammo
    - Fixed spam in console
    - Fixed action bar messages

1.1.176
    - Added Galil-AR
    - Added CTAR-21
    - Added support for QualityHats
    - Updated resources for QualityArmoryVehicles
    - Fixed XP in bar when reloading

1.1.175b
    - Added optional feature to display ammo as XP in XP bar

1.1.175
    - Fixed temporary player issue for protocol lib
    - Fixed swapping item issue for QAV

1.1.174c
    Quickfix to gui error.
    Added fix to offhand item being replaced. Now item should drop on ground

1.1.174b
    Quickfgix for m1garand

1.1.174
    Added M1Garand
    Added 3 new Bullet sounds and 6 new reloading sounds.

1.1.173c
    Fixed sentinel sway issue
    Fixed sentinel time delay issue

1.1.173b
    Fixed ammo bug

1.1.173
    - Added Molotov
    - Added ProxyMines
    - Fixed issue with dup for burstfire weapons.
    - Changed charging handler sounds to match when the gun can shoot
    - Change Right click system so holding RMB acts as auto firing
    - Added Sticky Grenades
    - Fixed proxy mines to act like proxy mines.
    - Added Knockback option for guns.
    - Fixed bullet check for fast players
    - Made reloading sounds customizable
    - Added customizable stack amounts for items
    - Made ThrowSpeed for grenades customizable

1.1.172b
    -Quickfix: Fixed damage if dam set to 1;

1.1.172
    - Added Pancor Jackhammer
    - Fixed offhand aiming error for 1.16
    - Updated ammo models
    - Updated positions of some gun in 3rd person

1.1.171f
    - Possible Fix to broken gun reloading

1.1.171e
    - Fixed sentinel support

1.1.171d
    - Quickfix: Fixed creation of default files overrides ironsights

1.1.171c
    - Quick fix: Fixed resourcepack if file creation is disabled.

1.1.171b
    - Quick fix: Added error handling if attachment base is null.

1.1.171
    - Added unscoped modifier to 1.9-1.13

1.1.170
    - Added an amount argument to give specific amounts of ammo.
    - Added customizable death messages for each gun.
    - Added "Unscoped sway"

1.1.169b
    - Removed debug messages
    - Fixed misc items not appearing in crafting menu
    - Fixed flamer doing damage in non pvp areas.

1.1.169
    - Added QAWeaponDamageBlockEvent to detect when a bullet hits a block
    - Fixed IncendaryGrenades doing damage in no-PVP zones.

1.1.168
    - Re-added Helmets for 1.13+
    - Added Deagle
    - Re-Added Henry Rifle
    - Fixed a bunch of textures for models.

1.1.167C
    - Removed worldhguard flag for explosions

1.1.167B
    - Fixed Melee Weapons being able to shoot arrorws on 1.13+

1.1.167
    - Added check for worldguard flags before adding explosion.
    - Fixed issue with gun duirability and automatic weapons
    - Added Spear
    - Re-added Henry Rifle

1.1.166F
    - Quick bugfix: Gun dupe of disconnect

1.1.166E
    - Fixed offhand error for 1.8
    - Updated QAV support.

1.1.166D
    - Fixed checking gun durability breaking if item checked does not have lore
    - Update CustomItemManager code.

1.1.166C
    - Added QACustomItemInteractEvent to cancel interactions with specific items.
    - Fixed guns not firing
    - Added ItemBridge support

1.1.166
    - AlessioDP:  Updated and fixed Parties support
    - Fixed naming issues
    - Added more debug messages
    - Fixed event priority so other plugins can cancel gun events

1.1.165
    - Added "SlideReloader" which adds reloading sounds for pistol with slides
    - Added Uzicorn
    - Revamped model location format (amazing, I know)
    - Added out of ammo click sound if you try to fire a gun when its out of ammo
    - Fixed bug where
    - Fixed gun sway

1.1.164
    - Fixed bonemeal error
    - Fixed automatic weapons not working with right click
    - Possible fix for file cannot be created error.
    - Fixed offhand item duplication

1.1.163
    - Added catch for invalid material names.
    - Fixed issue with Attachment Guns not being created correctly
    - Fixed Attachment Guns not taking the data from their parent gun
    - Fixed BurstFire weapons
    - Fixed issue where automatic weapons did not check if gun was charging.
    - Added option where attachment weapons can require another weapon when crafting.

1.1.162
    - Fixed Zoom and nightvision for Right click to aim
    - Added gun config options to disable sprint and movement modifiers to gun sway.

1.1.161
    - Added getBulletsInGun to API
    - Fixed items in off hand being removed when aiming
    - Fixed ammo being able to negate other plugin's canceling of interactions.

1.1.160
    Fixed Mauser for 1.13
    Fixed EnderDragon hit box

1.1.159
    Fixed 1.8 resourcepack

1.1.158
    Fixed gun duplication when sneaking on automatic weapon
    Made ironsights name configuable.
    Fixed data folder not being created on initial download.
    Fixed Headshots

1.1.157
    Removed ViaVersion handler. You now will need to specify which version QA will need to run on.
    Fixed reloading error message
    Fixed ammo being deleted if the player is killed while reloading.
    Fixed a bunch of NPEs

1.1.156
    Fixed swap item error
    Code cleanup
    Removed broken API methods.
    Added API methods to get an iterable of all custom items.
    Fixed lore for 1.8-1.13 guns.
    Made gun lore immutable

1.1.155
    Fixed error where files cannot be edited.
    Ghost-chu: Fix bug for delete item in offhand when aiming
    Fixed ammo loading issue for crafting gui

1.1.154
    #Beautification update#
    Rewrote bullet code to improve performance
    Rewrote boundingbox code to better reflect mob bounding boxes.
    Fixed headshots for animals
    Fixed bounding box for players sneaking
    Updated models textures
    Added Lightsaber (Green)
    Added Lightsaber (Orange)
    Added Lightsaber (Purple)
    Added Lightsaber (Black)
    Added Lightsaber (White)
    Added Lightsaber Sounds
    Added DebugGun (No sway. Good for bounding box checks)
    Re-factored Custom item storage
    Fixed way configs are created
    Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value.
    Fixed 1.14+ items turning into diamond axes instead of custom items
    Added config option to disable requiring permissions to shoot

1.1.153
    Fixed glitch for reloaded weapons on death
    Fixed config not always containing all values needed
    Updated config.yml.

1.1.152
    Drastically improved performance when checking for custom items.

1.1.151
    Fixed gun damage
    Updated to 1.15
    Fixed "Brown Bess" and Aliens Rifle
    Fixed damage being disabled from melee.
    Fixed custom lore.

1.1.150
    Fixed ironsights for right-click
    Added setting so players cannot melee with weapons
    Fixed shots not being fired if too close to entity

1.1.149
    Fixed gun buying if gun is in player's inventory.

1.1.148
   Fixed config reloading.
   Possibly fixed issue with delayed hits.

1.1.147
    Fixed ironsights for 1.14+
    Fixed resourcepack for 1.14+.
    Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long)
    Fixed aiming animation
    Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?)
    Fixed long delay between shots if not using automatic shooting
    Fixed headshots for ravagers, pandas, foxes, and vexes

1.1.146
    Code cleanup
    Fixed some minor bugs.

1.1.145
    Fixed diamond axes disappearing at ID 21 for 1.14
    Fixed auto-firing for non-ironsight guns.
    Fixed a few listener issues.
    Fixed model data errors.

1.1.144
    Added aiming view for players holding guns, even if not scoped.
    Fixed "useddata" tag for phantom membrane for 1.14
    Fixed rapid fire for guns on 1.14
    Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses
    ChrisLv-CN: Changed itemRegister to LinkedHaskMap
    ChrisLv-CN: Fix enableCreationOfFiles can't disable.
    ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum".
    ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name.
    ChrisLv-CN: Separate IronSights initialization from create Defaut Item files.
    Fixed FN Five Seven Five

1.1.143
    Bugfix: Lore for variant data on 1.13 and lower
    Bugfix: Right_Click_Ironsights still used old system
    Bugfix: Delay between shots could be spammed to shoot more than auto-firing

1.1.142
    ****   MASSIVE UPDATE  ****
    This update changes the models used for weapons. In order to make it easier
    to integrate QA with other plugins, models now use Custom Model data tags.
    This means all user-made custom models used in previous versions will need to be upgraded
    Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand
    model will hold the gun. This does not affect 1.8-1.13, but should be noted for
    newer servers on 1.14.

    Also, because of this change, all weapons on 1.14 servers will no longer work.
    I recommend updating only if you wish remove all weapons from the server

    If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config.

    If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config.
    ****   MASSIVE UPDATE  ****

    Added M32A1
    Added better holding animation to weapons on 1.14+
    Fixed no-damage-ticks when shooting an entity.
    Changed material system to use new CustomItemManager system
    Changed base materials for items for 1.14+
    Changed data system to use CustomModelData instead of durability in 1.14+
    Rewrote item registering system.
    Rewrote Aiming system.
    Fixed guns being deleted after shift-clicking them
    Fixed models when placed in item frames

1.1.141
    Fixed protocol lib handler
    Added option to customize volume of guns
    Fixed grenade broadcast message

1.1.140
    Fixed gun duping by aiming down sights and pressing F
    Fixed chest error
    Fixed some minor bugs.

1.1.139
	Moved AmmoUtil to QualityArmory API class
	Fixed updater class to allow letters
	Added option to disable verbose item loading logging

1.1.138
	Added QAHeadShotEvent to detect when an entity received a headshot
	Updated to Maven
	Fixed grenades not doing damage because radius = 0
	Fixed grenade radius in yml
	Fixed grenades not being removed in survival when they explode
	Fixed /qa drop

1.1.137
	Updated to 1.14.
	Added debug messages for bullets top show max health, current health, and damage done.

1.1.136b
	Added debug line for sending resourcepacks.

1.1.136
	Fixed Attachements names for /qa give.	

1.1.135
	Updated bounding box class to now include the shooter.
	Allowed gun shots in vehicles (for QAV)
	Allowed multiple sounds to be played for gun shots.

1.1.134
	Added /qa drop <item> <x> <y> <z> <optional: world>
	Added viaversion support for recoil
	Fixed sound for exploding
	Fixed potion checks for 1.10.
	Fixed error with damage if ammo is null.

1.1.133
	Added ability to specify entities that should be avoided on shot
	Added M4a1S (Burst). Fires 3 shots
	Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced.
	Added message to helmet to say that you need to right click to equip.
	Code cleanup

1.1.132
	Added config option to disable "possible crash" message for resourcepack
	Added debug lines to reloading to stop guns disappearing when reloading.

1.1.131
	Fixed unbreakable automatically going to false
	Fixed example yml files. Now all example files will automatically update and cannot be changed

1.1.130
	Possible fix for sentinel
	Fixed guns from being able to be shift-clicked to duplicate guns
	Fixed reloading when item swap locations
	Fixed unbreakable not being applied to items.

1.1.129 (merged two updates into one, due to version id issue :p)
	Possible fix for 1.8 servers with textures.
	Fixed issue for QA items converting to diamond axes

1.1.127
	Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi)
	Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues)
	Fixed issue where automatic-reloading could remove items from inventory.
	Added Sentinel support.
	QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns
	Added two options for getResourcepack when using viarewind

1.1.126
	Fixed a dozen spelling and grammar mistakes such as "Varient"

1.1.125G
	Reloading guns while sneaking no longer keeps slowness/nightvision.
	After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes
	Fixed error if varientprefix is changed.

1.1.125F
	Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives.

1.1.125E
	Added option to ignore unbreaking checks.

1.1.125D
	Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive)

1.1.125B
	Added exception for spectators. They can no longer block bullets

1.1.125
	Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing)
	Fixed recoil for 1.12.

1.1.124
	Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection)
	Fixed config saving system.
	fix durability iusse

1.1.123D
	Fixed debug messages
	Fixed nightvision potion check
	Code Cleanup

1.1.123C
	Added fix for if player swaps items while using scopes

1.1.123B
	Fixed slowness issue

1.1.123
	Added STEN gun
	Added more debug messages when players right click. Should make checking for zoom easier
	Fixed offhand clicks
	Fix 1.8 support for particles 
	Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it.
	
1.1.122D
	Added Debug messages
	
1.1.122C
	Fixed viaversion resourcepack help.

1.1.122B
	Fixed recoil math
	Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown
	Reduced gun sway

1.1.122
	Fixed recoil for guns whose firerate is set to 4. 
	(this should have been a full release, not a patch)
	Added support for Craftbukkit (though spigot should be used)

1.1.121D
	Fixed NPE for odd reason where packets for armswing change, even though they are the same version as ones that were tested and did work.
	Fixed gun duplication on Q
	Fixed issue where ironsights on right click would not apply zoom effect
	Fixed issue where you could take a gun from the off hand when clicking in inventory.

1.1.121C
	Added debug messages for grenades explosions
	Fixed anvil override not working

1.1.121B
	QuickFix: Fixed issue where if an item exists, and is not null, but somehow does not have an item meta, this would create an NPE

1.1.121
	Added fix for arm hits, so other players do not see the player's arm move on shoot (there is no way to remove the anmiation for the player shooting)	
	Fixed recoil for 1.13. This new upgrade will now remove all jitters (another reason to update the server) Required protocol lib.
	Added fix for gun duping while swapping to offhand

1.1.120
	Revamped Attachment code so it is the same as Guns. This will make handing guns with attachments easier.
	Move QualityArmory API class to the "qg.api" package
	Added QAWeaponDamageEntityEvent
	Added QAWeaponPrepareShootEvent
	
1.1.119
	Added Flamer and FlamerFuel(fuel)
	Added Glock17
	Added fix for bug where reloading weapons while using automatic firing could conflict with eachother
	Added more metrics categories
	Fixed issue where baby mobs were considered to be the same as adult mobs when checking for headshots. (Kinda disturbing)

1.1.118E
	Added more debug lines for toggling shift
	Set "AutoDetectResourcepack" to true by default

1.1.118D
	Added fix for attachement guns

1.1.118C
	Fixed bug caused by patch B

1.1.118B
	Added fix for 1.10 and lower, where unbreakable tag requires the spigot object.

1.1.118
	Added Recoil
	Added fix for ReloadOnF
	Added "enableReloadOnlyOnSwapOffhand", which will override the RMB button.
	Cleaned code for offhand F reload checker.
	Cleaned up and revised code for bullet detection.
	Fixed bullet trails there were not pure white
	Fixed NPE when axe has no lore.

1.1.117C
	Added fix where yml files will not modify the invalid tag even with allowUserModifications set to false. You can now disable guns more easily.
	Fixed URL

1.1.117B
	Fixed resourcepack bug with PKP and Asii AWP

1.1.117
	-Added Crackshot Gun Converter (Copy all Crackshot files into the /newGuns/ directory to create QA versions)
	Added VZ.58
	Added CZ.75
	Added FAMAS
	Added Sawed-Off-Shotgun
	Removed Kevlar vests, as it takes up too many durability IDs while not following the body correctly. These IDs have been replaced with masked and helmet
	Added Assault Helmet
	Added NCR Ranger Helmet
	Added Ski Mask
	Added Ushanka Hat
	Refactored the interact system. Now each item type has their own methods for handling RMB and LMB
	Fixed help messages to include /qa getResourcepack and /qa sendResourcepack
	Fixed issue where plugin-created items could be replaced with other items if they use IDs that are close to QA IDs.
	

1.1.117
	Changed FNP90 so it uses 556 and has longer reload delay.

1.1.116D
	Fixed reloading issue
	Fixed Shooting issue
	Fixed resourcepack for M4a1s, SG556, and RPK

1.1.116C
	Added fix for particles when using the bleedout system

1.1.116b
	Added fix for npe if gun with ironsights was somehow not a gun.

1.1.116
	Added FN-P90
	Added Kar-98K
	Added MP40
	Added Sturmgewehr 44
	Revamped most of the models so that they use the RGB sheet.
	Revamped textures for vehicles to reduce the filesize of the resource

1.1.115
	Added fix to prevent users from duping guns
	Added fix for glow effects being enabled by default
	Added fix to out-of-ammo appearing when there were 1 bullets left

1.1.114C
	Fixed messages for buying

1.1.114B
	Fixed bug where particle colors defaulted to red
	Added option to display out of ammo as a title message
	Added option to show progress of reloading as a title message.

1.1.114
	Added M79 "Thumper"
	Added Minigun
	Added Mk-19
	Added AS-Val
	Added 40MM round
	Changed silencer sounds to reflect real-world silencers.
	Added RequireAimCharger to make sure you are aiming with the gun before you can shoot (Perfect for implementing a 'safety' to the weapon)
	Fixed model for 9mm
	Reworked explosion round framework. Rounds can now use "Custom Projectiles" if velocity is needed to be calculated every tick. Good for if you need to have bullet speeds.
	With custom projectiles comes the ability to modify the speed, explosion radius, and damage caused by explosions.
	Made it so the headshot sound is customizable in the config
	Reworked particle system to support different particles for guns.
	Reworked RPGs so the particles are customizable
	Added Confirmation message to shopping
	[Unsupported] Added optional feature to add out of ammo message on the itemstack. Unless you specific NEED this, don't use it, as it could break guns.

1.1.113
	Fixed bug where the item in the main hand may be replaced with an axe if the player is gaining experience with a mending axe in the off hand.

1.1.112
	Revamped All Gun models and textures.
	Revamped API to correspond to changes made in the core plugin
	Added the PPSh-41
	Swapped all models to use one RGB sheet instead of multiple textures, so the filesize is smaller
	Fixed gun prices to match a better formula (DPS*MaxBullets +Features/(Sway*20))
	Fixed config. If you delete the config, all of the values should look better
	Swapped "allowUpdate" to "AllowUserModifications" for more clarity
	Fixed issue where events where still fired even if other plugins canceled them.

1.1.111B
	Added ability to set price to -1 to stop the item from being added to shop.
	Added option "automaticallyReloadGunWhenOutOfAmmo" to enable reloads on out-of-ammo.

1.1.111
	Added BoundBox managers
	Added glow to mushroom clouds
	Removed Angled Armor! It wasted slots that could have been used for more weapons, and the armor most likely could be added another way.
	

1.1.110E
	Added fix for anti-grief protection

1.1.110D
	Added ability to cancel all messages

1.1.110C
	Added debug messages for ammo.

1.1.110B
	Added raw-slot fix.

1.1.110
	Added 50.cal BMG rounds
	Added the Barrett Anti Material Rifle
	Added Makarov PM Pistol
	Added ability to customize headshot damage multiplier
	Updated resourcepack.
	
1.1.109e
	Fixed missing depend .

1.1.109d
	Fixed some models for expansionpack
	Fixed redstone particles for 1.13

1.1.109c
	Added ability to disable hotbar messages for certain occasions. 

1.1.109b
	Fixed multiversionlookup

1.1.109
	Added BurstfireMode
	Fixed slowness-not-applying-to-scope bug
	Fixed scoping if item does not move to off hand
	Added Nightvision tag for weapons.
	Added Nightvision to Vera
	Fixed Vera's Scope.
	Fixed all scoped weapons so crosshares are aligned with the center of the screen
	Fixed textures for M40 and AWP
	Added potential fix for ammo when interacting with inventory-(NOTE:Does not work in Creative)
	Fixed ammo pick-up sound to match base-game pickup.
	Changed RapidFireCharger to the isAutomatic tab. This will allow gun creators to have more flexibility to the type of weapons created
	With changes to RFC, AA12 will now be fully automatic while also firing shots
	Added ReloadingHandlers to handle reloading. Now gun creators can decide which way the guns reloads (SingleBulletReload, PumpActionReload, or default(null))

1.1.108d
	Fixed skull_item error for 1.13.

1.1.108c
	fixed pane glass issue for 1.13

1.1.108b
	Added small fix in case material is null for gun type

1.1.108
	Added expansion support for future project
	Added durability recovery. Now items will not apply durability to account for the skip over custom models
	Fixed api-version tag in plugin.ytml for 1.13

1.1.107
	Fixed rightclcikcironsights so shifting disables ironsights

1.1.106
	Fixed missing texture reference for resourcepack
	Fixed material names for 1.13 conversion.

1.1.105
	Added pre-support for 1.13
	Fixed resourcepack to support 1.13.

1.1.104
	Made is so creative users will avoid ammo-count checks, allowing users to shoot without ammo.
	Added pull-pin messages for grenades to messages.yml
	Added ability to customize Ironsight toggle item
	Changed WorlfdGaurd PVP check so players can still shoot in that region. They just can't damage players
	Added ability to customize the zoom level for a gun.
	Added option to enable Primaries and Secondaries. This will prevent users from picking up large amounts of guns, and force them to only use one or two.
	ReAdded ironsights for AK
	

1.1.103
	Fixed version id.
	Fixed bug with ProtocolLib depend
	Added ability to stop hits if entity is an armorstand

1.1.102
	Allowed renaming of shops and prices
	Fixed UMP
	Fixed reload-on-rightclick for attachment guns.
	Fixed xp pickup
	Added optional destructable blocks.
	Added optional explosion damage caused by grenades
	Added optional ability to sort shop by cost
	Added fix for no-death messages
	Reworked hotbar messages to hopefully fix the UTK issue
	

1.1.101
	Fixed Bug where 762 ammo was not detected
	Fixed bug where rapid fire weapons would not shoot the last bullet while autofiring.
	Fixed AK, UMP, Homing RPG, and MP5K swapping hands due to accidentally letting that gun use ironsights
	Fixed issue where hotbar message would say "reloading..." even if the player had no ammo.
	Fixed color coding for all previously Sci-fi guns. Guns names will now bw gold, instead of aqua.

1.1.100
	[Whoooo! 100 updates]
	[IMPORTANT]: Due to the addition of 7.62 ammo type, most of the guns have change their ammo types to use 7.62. If you wish to revert the systems so guns only have 556, go into the gun files for the guns you want, disable "allowUpdates", and set the ammo type to "556"
	Added Mac-10
	Added Uzi
	Added Skorpion vz. 61
	Added SKS-45
	Added 7.62x39mm
	Added Aliens assault rifle
	Added Halo Assault rifle
	Added Halo Needler
	Added Bladerunner gun ("That Gun")
	Added Robocop's The Auto-9
	Added Halflife's PulseGun
	Added Starwars lightsabers
	Added Starwards Blasters
	Added Firefly's "Vera"
	Added District-9's Arc-Gun-9
	Changed a majority of 556 guns so they use 7.62 to reflect their IRL counterparts
	Chaged aiming system so only guns with ironsights can have better aim when firing.
	Code-rework: Modified gun creation system to allow for forced updates if allowed.
	Code-rework: Added a new "GunYML" class to make it easier for plugins to create new guns.
	Added ability to disable gun-yml updates with "allowUpdates"
	Added support for unknown translation key for hotbar messages
	Fixed models for Magnum, M40, AA12, Dragunov, Incendary Grenades, SmokeGrenades, and Flashbangs
	Fixed naming for Mauser and Remington
	Added Another fix for 1.9 items-chaing-to-other-items bug.
	

1.1.99e
	Fixed issue with unlimited grenades

1.1.99d
	Added nullcheck to item meta. This should never happen, but someohow it does.

1.1.99c
	Moved 1.9 event to 1.9 class

1.1.99b
	Added support for glow with custom scoreboards.
	Added more support for custom weapons. You should no longer see weapons when trying to use an axe.

1.1.99
	Fixed 1.9 and lower issue where items can turn into other items if hit.
	Fixed pages for the shop menu and crafting menu
	Added customizable hotbar messages
	Added total ammo count to hotbart
	Added out of ammo to hotbar message
	Move Bleeding/BulletWounds config options to experimental
	Added /qa sendResourcepack to send the resourcepack request
	Added /qa getResourcepack to get the Resourcepack as a URL
	Added support for custom charging handlers
	Added support for expansion packs
	Fixed using anvils on items.

1.1.98
	Fixed mending for offhand
	Rebalanced the Fallout weapons
	Fixed endercrystal error
	Added Flintlock pistols
	Added Muskets
	Added Musket balls
	Fixed rapid fire shooting two bullets

1.1.97B
	quick fix for homing rpg

1.1.97
	Fixed error with teams
	Added LightAPI support
	Added Sounds when block is broken
	Added IncendaryGrenades
	Added HomingRPG Launcher

1.1.96
	Fixed issue where item meta can be null when it shouldn't.

1.1.95
	Added mending item support. Even if the item does turn into a custom item, the new feature will make sure it is converted back to a regular item.
	Code-Cleanup
	Fixed skull-ammo NPE
	Changed reloading system so UnlimitedAmmo modifier is determined by the gun, and not the value in the config.
	Reorganized the config and added comments
	Deleted "gunparticle" tab. Use the gun ymls to control the particle
	Deleted all "unlimitedAmmo" values from the config. Use gun ymls to control the particles for guns.
	Removed support for Diamond Hoe texturepacks
	Added "qualityarmory.usegun" permission to determine if a player can use guns.
	Added the ability to add glow to guns when they drop. Use the "drop-glow-color" to set the color. Removing this tag will remove the glow.
	Will now play BlockBreakAnimation (show cracked block textures) for solid blocks and glass. 
	
1.1.94
	Fixded null gun

1.1.93
	Fixed error for clicking null items.

1.1.92
	Removed checks for duplicate guns, since they should no longer appear (since visible weapons are not support)

1.1.91
	Fixed issue with messages.yml
	Fixed issue with attributes showing.
	Fixed error for when attachment folder was not created.
	Fixed error with angled armor for crafting menu

1.1.90
	Fixed anvil and crafting upgrades
	Added patch so players will be kicked if they do not imput any resourcepack amount

1.1.89
	Added debug messages.

1.1.88
	Added the ability to kick players if they did not accept the resourcepack.

1.1.87
	Added angled armor. Kevlar vest should follow the player better than before
	Added AK-47U
	Added DP-27
	Added M4A1S
	Added FN-Five-Seven
	Added RPK
	Added SG-557
	Added Fallout_10MM pistols
	Added Fallout_Mininukes
	Added Fallout_Fatman
	Added Fallout_LazerRifles
	Added Fallout_InstituteRifles
	Added Tree Feller support
	Added custom sound support
	Possible fix for translation codes
	Fixed duplication problem with Automatic weapons
	Added ability to translate Reloading message
	Added ability to disable note plings on headshots
	Added ability to stop creation of new gun files
	
1.1.86
	Potential fix for issue where both 1.8 and 1.9+ weapons exist, even when auto-detect was not enabled.

1.1.85
	Fixed medkits

1.1.84
	Fixed durability amount checking

1.1.83
	Added debug messages for entitydamagebyentityevent

1.1.82
	Removed support for Visible Bullet counts for guns. It caused too many problems when users picked up the gun. [However, you can still enable it in the config]
	Corrected spelling for Visible in "enableVisableBulletCounts"
	Dup-checks will now be done if a player picks up a duplicated gun
	Fixed problem with some durability item not being able to be clicked out of inventory if it is on the specific data value as Ironsights
	Added debug messages for killing players

1.1.81
	Added "/qa Version" which prints the version of QA installed on the server and the changelog.
	Fixed lore for ammo and base-objects
	Fixed order attachments are loaded. Attachments should now appear next to guns.
	Fixed attachments order so they are listed alphabetically 
	Fixed custom object YML files will now support comments!	

1.1.80
	Added BlockBullets for Glass
	Added Attachment support.
	Added Fully-Automatic firing support
	Added support for mending items
	Added P30 with a silencer
	Added AWP skins
	Added ability for NEW PKPs to use sights
	Fixed PKP model: Added a small chain for the magazine and fixed clipping issue for ammobox
	Fixed original AWP to use default green wood.
	Fixed Dragunov to have correct sights
	Fixed Dragunov textures.
	Fixed m40 model and sights

1.1.79
	Added support for skulls with custom-set skins.
	Fixed problem with sounds for chargers for 1.8.
	Added ammo support for 1.8

1.1.78
	Fixed particles for 1.8

1.1.77
	Added multiple pages for crafting and shopping
	Added MuzzleSmoke
	Added AWP
	Added Smoke Grenades
	Added Flashbangs
	Added support for custom grenade types

1.1.76
	Added customizable particle effects per gun
	Fixed ironsights for magnum
	Sorted gunlist by gun's name
	SkullAmmo can no longer be placed

1.1.75
	Fixed "UnknownTranslationError" for hotbar messages.
	Added /qa reload to reload all of the plugin's values
	Added better support for Meele weapons
	Fixed exampleKnife
	Added head-support for ammo
	Fixed comments for config file
	Added /qa createNewGun and /qa createNewAmmo

1.1.74E
	Fixed issue with materials.
	Fixed Variant checks for isVar
	Fixed some error exceptions being called if ammo does not exist.
	Updated 1.8 resourcepack to include the 3 textures for the new guns.
	FIXED PROBLEM WITH VARIANT GUNS

1.1.74D
	Added more debug messages to narrow down the problem.

1.1.74C
	Fixed variants lore bug
	Added timer delay

1.1.74B
	Fixed force. Now gun-yml files will only force-save if the values are different than the ones being set.
	Added sendTitleOnJoin if you want the title message to be sent on join
	Changed downloading title message

1.1.74
	[IMPORTANT] Changed DiamondHOE system to now use DiamondAXE. This will mean that servers that had QA before this update will need to delete the config.YML in order for the new guns/system to work properly.
	Added custom ammo support! The /ammo/ directory will now contain all new ammo types.
	Added bleeding mechanics (Must be enabled in the config)
	Added Medkit
	Added Magnum Revlover!
	Added 1.8 guns to appear on 1.9 IF "Auto-Detect-Resourcepack" is set to true
	Added ability to swap 1.8 guns with 1.9 ones and vis versa if a good match exists
	Added support for new gun-expansion-packs!

1.1.73B
	Included chatcolor support for lore.

1.1.73
	==MASSIVE UPDATE==
	Transfered all guns into their own YML files. You can now modify default guns
	Fixed sounds overlap which cuts sounds off.
	Fixed closeby checker. The system now uses the difference in angles instead of absolute if X/Z is positive method.
	Fixed entity modeler. Entities now have a cylindrical collision box.
	Fixed Headshot models. It will now count as a head shot if you actually hit the head.
	Fixed visible ammo system so the currect amount of bullets are displayed.
	Fixed hotbar message. The amount after reloading will be correctly displayed, instead of staying at 0.
	Fixed scopes! The slowness effect will now be applied to give a better zoom!
	Changed ammo system to get current amount of ammo from a gun by checking the lore instead of visible amounts.
	Changed PKP to hold 100 bullets
	Changed colors for lore from GOLD to GREEN.
	Changed sway of RPG to allow for more accuracy, seeming more 'immersive' for long-range firefights
	Change Particle effect for bullet trails to be FIREWORK_SPARK, which feels cleaner
	Delayed sounds to add to immersion
	Changed Ghasts so they can no longer be head shot (though they are giant heads, allowing it makes them too easy to kill)
	Added Giants support
	Added option to disable gun lore info
	Added option to disable gun lore help
	Added support for chatcolors for gun lores
	Added "ChargingHandlers". Charging handlers allow more specifications to be applied to guns.
	Added BoltActionCharger to M40. Sounds for the bolt-action now play when shooting
	Added BreakactionCharger to HenryRifle. Sounds for the breakaction are now applied
	Added PistolCharger for Enfield revolver. You now have to cock the gun every time you fire and have to reload each bullet individually.
	Added PumpactionCharger to Remmington to allow for better modeling of shells
	Added RapidFireCharger to AK47, M16, MP5K, and PKP. Bullets now fire must faster for those guns.
	Added RPGCharger
	
	

1.1.72
   Added ability to customize shots/shooting time for custom guns
   Added ability to swap shooting and reloading controls

1.1.71
   Added option to disable auto update.

1.1.70
   Fixed spas-12 firing limit. Even in automatic mode, it takes around one second for the second shell to chamber. No more rapid-fire shotguns
   Fixed AA-12's firing limit. The minimum delay has been raised to 0.29 seconds which more accuratly models the real world counterpart.
   Added delay for Enfield revolvers
   Added more sounds to HenryRifle
   Fixed sound for M40

1.1.69
   Fixed ViaBackwards support. (Sound enum did not accounbt for VB)

1.1.68
   Added option to enable/disable crafting menu and the shop menu
   Added debug option in config

1.1.67
   Fixed invalid gun error.

1.1.66
   Fixed debug

1.1.65
   Addded enableInteract.Chests to the config to allow/disallow users from opening chests.

1.1.64
   Added Kevlar Vests.
   //For developers/server owners: The kevlar vest must be put on the head in order for the models to work.
   //Also, there is a issue where the vest moves with the head, so armor may come off the body to follow the head. This is known and there will be a fix for it.
   Added AA12
   Added some ViaBackwards/ViaRewind support. To do this, if you have this VR, most guns,ammo, and the kevlar vest will be removed. Only 4 guns can exist due to the way 1.8 works.
   Added more to messages.yml for translations

1.1.63
   //1.8 is buggy.
   Fixed resourcepack pack applying issue.
   Fixed bullet reloading issue for 1.8 and 1.9+
   Fixed issue with firing bullets on 1.8
   Fixed gun-recreation on 1.8.
   Fixed incorrect version checks.

1.1.62
   Fixed key getter

1.1.61
   Fxied RP link

1.1.60
   Added setter so resourcepacks will be set when a player clicks on a gun
   Added 1.8 semi-supoport. A new resourcepack with 4 guns have been added to support 1.8
   Fixed issue with item replacer resetting the wrong item

1.1.59
   Added item replacer if item is not a gun

1.1.58
   Fixed error on shift when using 1.8

1.1.57
   Fixed updater time-out error.
   Added framework for Kevlar vest.
   Added support for custom reload times

1.1.56
   Added methods to the API that return the gun/ammo/misc instance for the itemstack.

1.1.55
   Fixed API

1.1.54
   Quickfix-Stopped crossahairs from being dropped
   Soft fixes problems with 1.9

1.1.53
   Added spas correctly.

1.1.52
   Added fix for reloading-glithc on quit

1.1.51
   Fixed config not loading all values

1.1.50
   Fixed gun textures for Dragunov and Mouser
   Added Spas12

1.1.49
   Fixed Github updater
   Added support for Parties
   Added support for disabling friendly fire
  
1.1.48
   Added better checks for damage
   Fixed explosion Radius
   Added item drops for explosions
   Fixed "closeEnough" distance checks

1.1.47
   Added SVD Dragunov
   Added explosion drops
   Added dust to blocks
   Added check to make sure users can't spam-fire bullets.

1.1.46
   Added support for stairs.

1.1.45
   Bugfix: Fixed NPEs

1.1.44
   Fixed explosion radius
   Fixed valid ammo types
   Fix ammo desc
   Added Zoom-scope to all guns that is a SNIPER weapontype
   Fixed inventory size to match amount of items
   Fixed bullets moving forever after going through stairs
   Added customizable grenade damage in config

1.1.43
   Added correct returns for /give
   Fixed ammo bug for /give
   Fixed gun lore for shops
   Fixed ingreedient requirement

1.1.42
   Fixed console error

1.1.41
   Added shop when using /QA shop
   Added prices to guns
   Added optional explosion block-damage.
   Added /qa listItemIds

1.1.40
   Fixed NPE if gun was not registered

1.1.39
   Replaced the sub-Commands giveAmmo and giveGun to include all items under the new subcommand "give"
   Added system to now include new ammo types.
   Added ability to add new ammo to the game
   Added ability to change a gun's ammo type to the custom ammo  

1.1.38
   Fixed problem where good hoes turn into guns.

1.1.37
   Added github updaters
   Fixed NPE if gun does not have displayname.
   Fixed HeadshotUtil
   Added ping if player got headshot. Should make it easier to detect if double damage occured.

1.1.36
   Fixed ammo for RPGS
   Re-Added hotbar messages.

1.1.35
   Fixed error regarding ammo

1.1.34
   Swapped system to support no visible item amounts by default. Should fix a lot of problems in the future.
   Fixed problems relating to no-visible item amounts system.

1.1.33
   Removed hotbar messages until I can fix the hoybar error

1.1.32
   Added hotbar messages for bullet count.

1.1.31
   Added FNFal

1.1.30
   Added customizable particle effects

1.1.29
   Fixed the config. Added more commetns

1.1.28
   Added Grenades
   Added UMP
   Added PKP
   Added BulletTrailSpacing to configure the space between particles

1.1.27
   Fixed ammo craft-no-name bug
   Fixed no-open-door-with-ammo bug
   Added feature to prevent hoppers from creating duplicate guns

1.1.26
   Added fix for displaynames not showing for custom guns
   Added fix for dropping items creates more ammo bug.
   Added Fix for Data-specific materials for ingredients: if the data for ingredient is 0, accept all data types.
   Added ability to open doors and trapdoors, and activate buttons and levers even if the player is holding a gun

1.1.25
   Added ability to add non-guns to crafting bench
   Added more accurate gun sounds for firing and reloading
   Added ability to create custom non-gun weapons
   Added ability to change displaynames and lore.
   Updated resoucepacks
   Removed message if user is running a  1.8 server. Although the clients may crash, if the user is only on 1.8 for paperspigot, the rest of the plugin should still work on the most part.

1.1.24
   Added helpful-hints for how to use guns.
   Shift-RightClick can now active automatic firing.
   Added ability to add automatic weapons through custom guns. Add the "isAutomatic: true" line to the gun file to make it automatic.
   Fixed bug where rightclicking when shifting snaps gun back to main hand

1.1.23
   consoles can now issue commands

1.1.22
   Fixed giveammo issue
   Fixed shotgun spread.

1.1.21
   Fixed itemfact issue.

1.1.20
   Added support for pre1.11 servers by removing localisednames.
   Add3d messages.yml
   Added last argument for giveGun/Ammo. Now you can give it to other players.

1.1.19
   Added F to reload
   Fixed RPGs

1.1.18
   Added ability to remove  visible bullet counts
   Fixed resoucepack issue (Hopefully)
   Updated API
   Fixed ammo counts
  

1.1.17
   Fixed item duplication.
   Added /qa override in case the resoucepacks are not working
   Fixed shotgun reloading.
   Fixed item durability.
   Reduced lag caused from bullets.

1.1.16
   Added more to QualityArmory api class.
   Added bStats
   Fixed problem where rightclick was disabled

1.1.5
   Fixed rightclick ammo error:
   Added matertial variable to new items: Now you can modify the material for each gun.
   Added failsafes in case a custom gun cannot be loaded.
   Added material id systems to support guns with different materials.
   A lot of code cleanup.
  

1.1.14
   Fixed aiming
   Added the ability to create custom gun!
   Added example of custom gun.
   Fixed aiming util.

1.1.13
   Added semi- 1.8 and 1.9 support.
   Fixed particles for older updates.
   Fixed offhand item removal.
   Added weapon UUIDs. This should remove the remainder or item duplication bugs.

1.1.12
   Ironsights will now be always enabled.
   IronSights have been changed to onShift by default. To use the old rightclick system, change the IronSightsOnRightCLick value in the config,
   Fixed duplication glitch, hopefully for the last time. (Minecraft, it really would be useful if you always send packets!)
   Added ability to disable particles for bullets

1.1.11
   Fixed issue with duplicating items when single-placed.
   Fixed issue with ammotypes breaking the plugin.

1.1.10
   -Massive Update
   Added ironsights to most guns. By default, you can right click any semi-automatic weapon to view ironsights. This can be disabled in the config.
   Added custom material type support.
   Fixed problems where guns could be duplicated though dropping, shiftclicking, right clicking, dragging, dieing, swapping items, or off-hand-toggling when reloading.
   Fixed issue with duplicating ammo. Some ammo, however, may disappear if you trry to merge two large stacks. This does not have anything to do with the plugin, but the way bukkit/spigot handles 'merging' tools.
   Fixed textures and models for the Enfield, Henry Rifle, and MouserC96.
   Recreated the M40 rifle. With the addition of ironsights, the model of the scope needed to change, as the old model only had a flat texture for the lense.
   Removed the ability to swap guns to the offhand (due to duplication glitches posted above).
   Changed the reload key to Q [Drop] if ironsights are enabled.
   Automatic fire has been added for weapons that do not have iron sights. Must have iron sights enabled to enable this feature. Currently, this is just the MP5K and the AK47.
   Added sounds to bullet fire. Now you should be able to hear where the bullet went instead of having to look at the particle trail.
   Added checks so you can't shoot the entity you are riding.
   *Added semi-support for NewItems. In the resoucepack, have added a gold_hoe_EXAMPLE.jspon file. This will add all the textures to the golden hoe, so you can merge the two resoucepacks without conflicts.
   Implemented a system to disable reloading if a user dies.
   Implemented system to 'break' reloading guns if they are glitched. Even if a new update will change something so guns can be duplicated, the guns should no longer work.
   Fixed gun lists for commands. They now support guns with spaces in their names.
   Reduced gun class sizes.
   *Added framework for new gun additions. New gun or more gun customization to come in the next update.

1.0.9
   Added Henry Rifle
   Added Mouser-C96
   Added Enfield-1853
   Fixed shotgun reloading

1.0.8
   Actually Fixed issue with WG.
   Fixed issue with resoucepacks
   Added crafting sounds
   Fixed ammo crafting glitch
   Added fix for sounds: The console wont print out an error if you're on 1.8 or lower

1.0.7
   Made mistake with WG. Fixed in this update.

1.0.6
   Added worldguard support

1.0.5
   Added warnings if users are on 1.7 or 1.8.
   Disables textures if the users are on 1.7 or 1.8
   Added sending resoucepack on item given to users. Only sends resoucepack to users onJoin if they have a gun in their inventory. Reduces the amount of users who may recieve an annoying message on joining (expecially if they don't even have access to those guns.)
   Custom resoucepack support.

1.0.4
   Added crafting
   Added /qa craft
   Fixed unlimitedAmmo system.
   Added pickup glitch
   Added ability to combine ammo
  

1.0.3
   Quick fix to remove resoucepack message on join.
   Added help message if the user sent an invalid command.

1.0.2
   Added Ammo
   Fixed bullet path detection
   Fixed headshot detection
   Fixed texturepack, removed damage bar from items
   Added QualityArmory class so other plugins can access ItemStacks
   Added ability to toggle whether leaves, doors, water, or halfslabs block bullets
   Added slab detection. No longer will half slabs block bullets if the bullet is above the bounding box.
   [OPTIONAL]Added gun degradation.
   Added customizable durability for specific guns
   [OPTIONAL]Added ability to toggle if guns have unlimited ammo
   Added ability to log the shooter when entity is damaged

1.0.1
   Added RPG
   Added M40
   Added Rockets
   Fixed Texture link
   Fixed resoucepack to accept users that are already online, remove players when they quit, and send the request two seconds ever joining the server

1.0.0
   init post
